What is with all the inner monologues in My Hero Academia during fight scenes?
I'm watching through the final season and I swear this fight would be over with in 3-4 eps tops if they didn't stop every 5 seconds for the heroes and villains to have long inner monologues about their feelings, how strong their attacks are, how the other character can survive their attacks, or their backstories, etc.
I know most shonen anime do this but I feel like it really drags down the pacing and the fight scenes. I'm spending multiple eps listening to dialogue stating the obvious of what is happening rather than you know...seeing the fight scene at a good pace.
Do I really need 5+ episodes of the characters stating their beliefs and ideals over and over again, with flashbacks to past episodes or the characters backstories intertwined with this fight that has been going on for 20+ episodes now?
I know most shonen anime do this but I feel like it really drags down the pacing and the fight scenes. I'm spending multiple eps listening to dialogue stating the obvious of what is happening rather than you know...seeing the fight scene at a good pace.
Do I really need 5+ episodes of the characters stating their beliefs and ideals over and over again, with flashbacks to past episodes or the characters backstories intertwined with this fight that has been going on for 20+ episodes now?
Commentaires
If you don't like power of friendship powerups, inner monologues, and ability name callouts, why are you watching shonen in the first place?
That said, all of those are tropes, not rules. I'd absolutely love a show about your typical shounen hero's journey without overexplaining everything*, stupid attack name call outs, that frames friendship as something powerful without flat out being magical, etc... i.e.: a well written shounen.
Note*: The problem isn't necessarily inner monologues. It's overexplaining and excessive exposition. It's often delivered via inner monologues, but not exclusively. HxH did a lot of "characters standing by overexplaining and endlessly repeating every little thing that happens talk-no-jutsu".
This is like saying that romance sucks because most shows have will they won't they plots, its a staple, either learn to enjoy it or find something else to watch.
Some days I want to sit down and watch a deep introspective story like Orb or Vinland Saga to name some more recent shows. But other times I want to sit down, throw on Naruto or Inuyasha and watch some cool fights with some cheesy monologues, attack name callouts, and speed lines.
A good one would see something unfamiliar from another culture and ask "why did they do it like this?". Then dig for answers.
Why are there so many repeated shots of a strong hit landing? Because it's a staple of Chinese martial arts movies - if someone gets a fight ending hit, they almost certainly show it 3 times from different angles.
That influenced people like Akira Toriyama with Dragon Ball, which then influenced all subsequent shonen.
Do this for everything and you can probably find explanations for all of it. Or hell, do it on whatever your favourite other media is.
It's clearly not culture when japanese directors are saying the same thing. "I've felt that lately, characters tend to say anything at all that's on their mind ... I don't think that's very entertaining to watch." [https://www.animenewsnetwork.com/interest/2022-01-20/sonny-boy-director-shingo-natsume-explains-why-the-anime-has-no-monologues/.181717](https://www.animenewsnetwork.com/interest/2022-01-20/sonny-boy-director-shingo-natsume-explains-why-the-anime-has-no-monologues/.181717)
Other forms of action do exist of course and I cherish for example Redline, Symphogear or (almost) all the Gainax or Trigger originals. Though they're sadly rather few and far between. So as a result I still end up trying a good amount of battle shounen and hope the usual pacing killers aren't too intrusive. And every once in a while I get a Kekkai Sensen or Chainsaw Man where I just have a good time.
And you're right about Demon Slayer having some especially egregious moments like this. I still remember a sequence in S1 where Tanjiro got a monologue to say he struggles to breathe, which was painfully redundant when that was front and center during the line.
Second, this is not a matter of "original endings". Let's use an example where I personally experienced both anime and manga, Aoi Hana. There is one scene around the middle where the anime omits an answer to a question, which through the ambiguity created completely shifts how the inner life of the protagonist in the back half of the season is perceived. This in turn allows the show one emotional payoff to conclude the single season run even as it ostensibly only covers 3 out of 8 manga volumes. I respect choices like that, which are on paper small changes, but have a lasting impact that creates a stronger incomplete adaptation than sticking to the manga's text 1:1 would have.
Similarly, Baccano interweaves plots from multiple light novel volumes together to culminate in one big payoff at the end. Or if you want a modern example, Monogatari Off & Monster Season does something funny where it pulls from different volumes to create a pattern where one short story acts as a primer for a bigger follow up (Tsukihi Undo -> Nadeko Draw and Shinobu Bon Appetit -> Shinobu Mustard).
> I'd rather watch an anime that isn't adapted at that point
I wish it was easier for anime staff to get funding for original projects. After all, almost half of my favorites are original works and a bunch more are very loosely based on something, like Perfect Blue.
I'm just curious if solo living is their measuring stick for anime, as the inner monologue is extremely common.
BnH always did that, but it gets way worse as it goes on... Or maybe it's more noticeable as the writing quality significantly degrades with each season. Whichever.
> the vast majority of the anime I've watched (and no, they weren't all battle shounen) had them
You don't have to spell out what's obvious. Same here of course. What should be equally obviously is that there's a drastic difference in context between an action-heavy sequence having to make room for a guy to rant about interpolation while explaining his 24fps cursed technique and a teenage girl overthinking if her crush will finally try to make a move on her when she lets him to stay at her place.
Further, both the information conveyed via monologue and the scenario matter. That's why I often struggle with battle shounen, as mentioned above, while I don't in other genres (or action anime not based on that type of manga).
Anime still airs on TV one episode per week... what's the hurry?
Can't say I'm a fan either
Fight scenes exist to drive character/plot moments forward. Character and plot aren't supposed to fill dead air until the next fight scene.
That's why all of the character stuff and emotions happens. It's doing its job.
All Might vs Nomu is a fight that ends because All Might just punched harder. But that encapsulates his entire philosophy, aka Plus Ultra
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The same is pretty much true of sports anime. A classic example is Haikyuu - Battle of Concepts.
The entire match is just about whether Shiratorizawa's idea of a strong team (one prodigy is all you need) is better than Karasuno's idea (everyone can contribute to take down a giant). That's what the imagery, flashbacks and metaphors etc are about.
I lost interest in season 3 (before it even aired).
MHA had a fairly novel start in season 1 ("can someone without powers be a hero?" god knows, since our hero has like seven different superpowers) and only got milked as a formulaic Shounen-Jump flagship battle shounen since then. This is the best you could have hoped for.
If you want a battle shounen with less inner monologue density, try "World Trigger". It still has third-party battle "sports commentary", but usually only in retrospect for the sake of explaining why something works or didn't work to the audience (nuanced mechanics necessitate explanations). The combat in WT is much better (brief, squishier characters, meaningful, actual reasoning behind victories). Same publisher, much slower to update, and for some bizarre reason, the writing is non-generic **despite** being a battle shounen (feels more like a sports story). I should warn you that it has an awesome reboot on the way though.
Another battle shounen you could try is "Hunter x Hunter". It uses some tropes, purposely breaks other tropes (the author created the genre), and leans on subversion and out of place tropes for its appeal. This one has fairly handsome antagonists (as opposed to bland placeholders).
Most battle shounen are the same old formula, because it sells and it's easy to reuse the exact same story (you just need a good artist and a bit of re-skinning/theme).
I'd also recommend dipping your toes in sports anime if you like confrontations with more metagame/brains to them and less fluff.